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Overview
Render pipeline compatibility
Description
Technical details
Releases
Documentation
Overview
This is the part 3 of the set of 2D+3D projectiles. Better optimization for enemy attacks and simpler VFX. Perfect for 2D and 3D Shoot Em Up games. Fast implementation, modularity and customization.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2021.3.0f1 | Compatible | Compatible | Not compatible |
Additional compatibility information
This package uses shader graphs that are compatible with both Universal RP and Built-In RP, but the Universal RP package must be installed to work correctly.
After inport into your project, there will be a message asking to install the Universal RP package. It is recommended to accept.
Description
This package includes 22 projectiles: 7 “diamond” projectiles, 7 “sphere” projectiles, 5 laser projectiles and 3 “flower” projectiles.
It also includes the flares and hits VFX.
Adaptable for various shooting fire techniques. Scripts and prefabs are made to work with instantiation method. However, its modularity allows you to change and adapt to the shooting fire technique of your game. Also, having parts separated in different prefabs allows to easily make different combinations between pre-made projectiles and VFX.
For Shooter games. This package is created for space shooters (Shoot Em Up) games in mind. However, it can be user for any 2D shooter and some 3D shooters (bullets are 2D sprites).
Very customizable. All projectiles are created using grayscale sprites, allowing colors to be very customizable. Materials were created with Shader Graph, giving more flexibility on customization, including interesting features as blinking and more. VFX uses Particle System.
Artistically crafted. All projectiles and VFX are arranged artistically.
Technical details
- 22 projectiles: with trail effect, shader graph materials and full color customization.
- 22 flares VFX: with flares sprites, flashes and wave effects, shader graph materials and full color customization.
- 22 hits VFX with flares sprites, flashes and wave effects, shader graph materials and full color customization.
- 28 Sprites
- Sprites sizes:
- Diamond projectiles: 256×256
- Sphere projectiles: 256×256
- Flower projectiles: 256×256
- Laser projectiles: 256×256 – 512×512
- Flare (animation sequenced): 1024×1024
- Flash: 256×256
- Seamless: 512×512
- Waves: 256×256 – 512×512
Releases
- Version 1.0 (Current)
First realease
Documentation