This is the part 2 of the set of 2D projectiles, with more intense VFX. Created for 2D and 2.5D space shooter games. It adds even more variety to your project, fast implementation and customization.
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
|2020.3.47f1||Not compatible||Compatible||Not compatible|
Additional compatibility information
Minimum Unity version supported: 2020.3.47f1.
Minimum Unity version for Built-in support: 2021.3.0f1.
On the Unity 2020 version, this package is created for URP. The package includes all necesary to switch from Built-in to URP.
When developing or upgrading to Unity 2021, please re-download for version 2021.
This package includes 13 projectiles, 5 energy projectiles, 5 spheric projectiles and 3 wave projectiles.
It also includes the flares and hits VFX.
Based on instantiation technique. Scripts and prefabs are made to work with instantiation method. Having parts separated in different prefabs allows to easily make different combinations between pre-made projectiles and VFX.
For Shoot Em Up and Bullet Hell games. This package is created for space shooters, especially Shoot Em Up and Bullet Hell 2D/2.5D games.
Mildly customizable. All projectiles are created using colorless sprites, allowing colors to be very customizable. Materials were created with Shader Graph (URP), giving more flexibility on customization. VFX uses Particle System, that allows great customization.
Artistically crafted. All projectiles and VFX are arranged artistically. This package consists on more psychedelic projectiles and VFX.