This is a low-poly 3D models package. This package contains 5 melee weapons, with each one configured with every basic setup ready, including texture maps and mesh colliders.
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Additional compatibility information
Shader graph works in UniversalRP on Unity 2019, 2020, 2021.
Shader graph works in Built-in and URP since Unity 2021.
When developing or upgrading to Unity 2021, please re-download for version 2021.
Minimun versions needed: 2019.4.40f1, 2020.3.47f1, 2021.3.0f1.
Standard materials set
Uses standard shader materials and individual textures (Standard
for Built-in and Lit
2 modes of combination effect (manually textured), mixing two different colors (red excluded).
- FILL: the secondary color is set on edges and hitting part, then bleeds on primary color at contact. Tonfa is set differently: cracks are dyed with secondary color, then bleeds on primary color.
- MOD: secondary color dye the primary color over edges and hitting parts, like as light effect.
Albedo textures can be used without emission map.
Shader graph customizable set
One custom shader graph for all weapons. Uses materials based on a custom shader graph. Combines various fragments of colorless textures to ensure full color and shading customization of each weapon.
FILL and MOD effects can be applied in the same material with full color customization.
Shader graph is supported in UniversalRP for Unity 2019, 2020 and 2021. Shader graph is supported in Built-in for Unity 2021.