Video Gallery
This is the part 2 of the set of 2D projectiles, with more intense VFX. Created for 2D and 2.5D space shooter games. It adds even more variety to your project, fast implementation and customization.
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2021.3.0f1 | Compatible | Compatible | Not compatible |
2020.3.47f1 | Not compatible | Compatible | Not compatible |
Additional compatibility information
This package includes 13 projectiles, 5 energy projectiles, 5 spheric projectiles and 3 wave projectiles.
It also includes the flares and hits VFX.
Based on instantiation technique. Scripts and prefabs are made to work with instantiation method. Having parts separated in different prefabs allows to easily make different combinations between pre-made projectiles and VFX.
For Shoot Em Up and Bullet Hell games. This package is created for space shooters, especially Shoot Em Up and Bullet Hell 2D/2.5D games.
Mildly customizable. All projectiles are created using colorless sprites, allowing colors to be very customizable. Materials were created with Shader Graph (URP), giving more flexibility on customization. VFX uses Particle System, that allows great customization.
Artistically crafted. All projectiles and VFX are arranged artistically. This package consists on more psychedelic projectiles and VFX.
- 13 projectiles: with trail and particle effects (depending on each one), custom shader and full color customization.
- 13 flares VFX: with flares sprites, sparkless and wave effects (depending on each one), custom shader and full color customization.
- 13 hits VFX with flares sprites, sparkless and wave effects (depending on each one), custom shader and full color customization.
- Sprites sizes:
- Energy projectiles: 256×256
- Sphere projectiles: 256×256
- Wave projectiles: 256×256
- Flares (multiple): 512×512
- Flashes: 256×256
- Sparks: 64×64
- Waves: 256×256 – 512×512
- URP compatible.
- Built-in support since Unity 2021.3.0f1
- Version 1.0 (Current)
First realease