Video Gallery
5 energy effects for swords, using VFX graphs.
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
VFX graph is a more advanced particle system based on visual scripting (same has Shader Graph) compatible with Universal Render Pipeline (URP). It’s optimized for GPU rendering instead CPU, allowing for better performance and capacity (up to millions of particles and complex simulations!).
| Unity Version | Built-in | URP | HDRP |
|---|---|---|---|
| 2021.3.0f1 | Not compatible | Compatible | Not supported |
Additional compatibility information
VFX Graph and Shader Graph need URP installed (version 12.1.6 recommended).
Minimum Unity version supported: 2021.3.0f1.
- Energy Effect 01
- Energy Effect 02
- Energy Effect 03
- Energy Effect 04
- Energy Effect 05
- 3 VFX subgraphs (Output Mesh, Simple Particle System – Flipbook Texture Animation)
- 19 textures
- Sizes: 256×256, 256×20848, 512×2048, 2048×2048
- 2 Shader Graphs (Transparent Shader)
Version 1.1(current)
Version 1.0
- First release




