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This is a low-poly 3D models package. This package contains 5 melee weapons, with each one configured with every basic setup ready, including texture maps and mesh colliders.
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
| Unity Version | Built-in | URP | HDRP |
|---|---|---|---|
| 2021.3.0f1 | Compatible | Compatible | Not compatible |
| 2020.3.47f1 | Compatible | Compatible | Not compatible |
| 2019.4.40f1 | Compatible | Compatible | Not compatible |
Additional compatibility information
Shader graph works in UniversalRP on Unity 2019, 2020, 2021.
Shader graph works in Built-in and URP since Unity 2021.
When developing or upgrading to Unity 2021, please re-download for version 2021.
Minimun versions needed: 2019.4.40f1, 2020.3.47f1, 2021.3.0f1.
Standard materials set
Uses standard shader materials and individual textures (Standard for Built-in and Lit for UniversalRP).
2 modes of combination effect (manually textured), mixing two different colors (red excluded).
- FILL: the secondary color is set on edges and hitting part, then bleeds on primary color at contact. Tonfa is set differently: cracks are dyed with secondary color, then bleeds on primary color.
- MOD: secondary color dye the primary color over edges and hitting parts, like as light effect.
Albedo textures can be used without emission map.
Built-in and UniversalRP support.
Shader graph customizable set
One custom shader graph for all weapons. Uses materials based on a custom shader graph. Combines various fragments of colorless textures to ensure full color and shading customization of each weapon.
FILL and MOD effects can be applied in the same material with full color customization.
Shader graph is supported in UniversalRP for Unity 2019, 2020 and 2021. Shader graph is supported in Built-in for Unity 2021.
Asset features:
- 5 low poly meshes:
- Blade (218 faces)
- Knife (250 faces)
- Tonfa (220 faces)
- Greatsword (252 faces)
- Hammer (314 faces)
- Textures resolution: 2048x2048px
- Tonfa uses textures of 1024x2048px.
- 5 texture maps:
- Albedo (29 per mesh) + up to 4 colorless fragments and a detail texture for the shader graph version of each weapon.
- Emission (emit) (29 per mesh) + 3 colorless emission map (normal, FILL and MOD) for each weapon.
- Metallic (alpha as smoothness)
- Ambient occlusion
- Normal map
- 5 colors:
- Red (#FF0000)
- Blue (#001EFF)
- Cyan (#00B8FF)
- Lime (#00FF9F)
- Purple (#D600FF)
Version 2.1(current)
Released: May 9, 2023
v2.1
- New: scriptable objects: Asset Info, Support and Docs, and Welcome Screen.
- New: added some extra URP assets for preset quality levels.
- Fix: fixed a blending issue with FILL mode textures in shader graph file.
- Fix: fixed some problems with shadows in Demo scenes.
- Fix: the wall of the scene now has its own URP material, so pink shading will not be appears when opening the URP Demo scene on an URP configured project.
v2.0
- Update: Unity version updated to 2019.4.40f1, 2020.3.47f1 and 2021.3.23f1.
- Update: Added compatibility with URP.
- New: Created a Shader Graph for all weapons.
- New: created a new customizable material based on shader graph for each weapon.
- Replace: replaces the previous demo scene for two more simple scene. One for Built-in materials, and the other for URP materials.
- Delete: deleted unecesary files from previous demo scene.
v1.2
- Fixed: metallic map added to Blade weapon material correctly.
- Upgrade to version 2019.4.40f1 LTS.
v1.1
- Scene Albedo texture updated.
- Upgrade to version 2018.4.36f1 LTS.
v1.0
- Release of the Cyberpunk Melee Weapons Package
Original
Released: Dec 6, 2020



















