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This is a low-poly 3D models package. This package contains 5 melee weapons, with each one configured with every basic setup ready, including texture maps and mesh colliders.
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2021.3.0f1 | Compatible | Compatible | Not compatible |
2020.3.47f1 | Compatible | Compatible | Not compatible |
2019.4.40f1 | Compatible | Compatible | Not compatible |
Additional compatibility information
Shader graph works in UniversalRP on Unity 2019, 2020, 2021.
Shader graph works in Built-in and URP since Unity 2021.
When developing or upgrading to Unity 2021, please re-download for version 2021.
Minimun versions needed: 2019.4.40f1, 2020.3.47f1, 2021.3.0f1.
- FILL: the secondary color is set on edges and hitting part, then bleeds on primary color at contact. Tonfa is set differently: cracks are dyed with secondary color, then bleeds on primary color.
- MOD: secondary color dye the primary color over edges and hitting parts, like as light effect.
Asset features:
- 5 low poly meshes:
- Blade (218 faces)
- Knife (250 faces)
- Tonfa (220 faces)
- Greatsword (252 faces)
- Hammer (314 faces)
- Textures resolution: 2048x2048px
- Tonfa uses textures of 1024x2048px.
- 5 texture maps:
- Albedo (29 per mesh) + up to 4 colorless fragments and a detail texture for the shader graph version of each weapon.
- Emission (emit) (29 per mesh) + 3 colorless emission map (normal, FILL and MOD) for each weapon.
- Metallic (alpha as smoothness)
- Ambient occlusion
- Normal map
- 5 colors:
- Red (#FF0000)
- Blue (#001EFF)
- Cyan (#00B8FF)
- Lime (#00FF9F)
- Purple (#D600FF)
Version 2.1(current)
Released: May 9, 2023
v2.1
- New: scriptable objects: Asset Info, Support and Docs, and Welcome Screen.
- New: added some extra URP assets for preset quality levels.
- Fix: fixed a blending issue with FILL mode textures in shader graph file.
- Fix: fixed some problems with shadows in Demo scenes.
- Fix: the wall of the scene now has its own URP material, so pink shading will not be appears when opening the URP Demo scene on an URP configured project.
v2.0
- Update: Unity version updated to 2019.4.40f1, 2020.3.47f1 and 2021.3.23f1.
- Update: Added compatibility with URP.
- New: Created a Shader Graph for all weapons.
- New: created a new customizable material based on shader graph for each weapon.
- Replace: replaces the previous demo scene for two more simple scene. One for Built-in materials, and the other for URP materials.
- Delete: deleted unecesary files from previous demo scene.
v1.2
- Fixed: metallic map added to Blade weapon material correctly.
- Upgrade to version 2019.4.40f1 LTS.
v1.1
- Scene Albedo texture updated.
- Upgrade to version 2018.4.36f1 LTS.
v1.0
- Release of the Cyberpunk Melee Weapons Package
Original
Released: Dec 6, 2020